BLR80 is now an Epic MegaGrant recipient (2023)

Platforms - Meta Quest/Rift, Steam

Atman Software's BLR80 is now a recipient of an Epic MegaGrant from Epic Games.

BLR80 is a Quest-first VR game developed by solo indie game developer Atman software/Thomas Kuriakose. To read more about the development of BLR80 using Unreal Engine, click here

The Epic MegaGrants program represents Epic's commitment to supporting people and teams from around the globe doing outstanding work with Unreal Engine or enhancing open-source capabilities for the 3D graphics community.

A very warm nod of thanks and gratitude to Epic!

BLR80, available now on Meta and Steam (2022)

Platforms - Meta Quest/Rift, Steam

Set in the future, you play a fugitive trying to thwart OJI's plans of world domination. Outnumbered and outgunned, you will battle law enforcement bots on crowded Indian streets, teleport into the science station, infiltrate the compute center, upload a virus into OJI's central-computing-cortex and shut down the OJI intelligence-industrial complex.

Only then will the fate of humanity be known.

click here to learn more

renderB, now available on Oculus and Steam (2021)

Platforms - PC, Oculus Rift, Steam

Powered by Unreal Engine 4, renderB is now available both on Oculus and Steam, to experience in both 2D and VR modes.

click here to learn more

newt (2018)

Platforms - the Browser

newt is a VR enabled architecture visualization software that runs in the browser.
Unlike other browser based visualizers, newt featured 3D occlusion, 3D audio, in-world video and spatial awareness.


io (2008)

Platforms - Windows, Mac OS X, iOS

The Nautilus-114, a rather expensive interstellar research spacecraft now lies marooned in the orbit of Jupiter's moon, io. The status of the crew is unknown.

Now, 5 months later, a recon unit (Norton and Ned) of the Federation One’s IAR team has arrived to study the causes behind the mysterious events and bring the craft back home at all costs. Once aboard they realize that the atmosphere is hostile and that failure is not an option.



coda (2000)

Platforms - MS-DOS

coda is a Rubik's cube simulation developed for MS-DOS.

The game features a 3D cube, complete with per-pixel lighting and shading, that you can rotate in multiple axes and solve the cube. And if you get stuck, the computer could even show you how to solve it. Heck, it even lets you arrange the colors on the cube. So if you've already got a real Rubik’s cube and no clue how to solve it, then...well you could arrange the color patterns accordingly in-game and let coda show you how.

About Atman Software

timeline

2023 BLR80 - receives an Epic MegaGrant from Epic Games.
2022 BLR80 - a sci-fi VR shooter is released for both the Meta And Steam platforms.
2021 renderB VR is released on both the Meta And Steam platforms.
2020 unreal engine - the unreal game engine is adopted for all in-house game and simulation development
2018 newt - a browser based visualization tool for visulization artists is released
2016 renderB is shut down and work on a browser-based architectural visualization tool begins
2015 work on renderB begins to wind down due to the release of free game engines
2013 work on renderB continues. We get a new client and do our best work yet
2011 the new product is named - renderB and we bag our first and and second projects
2010 work on a whole new engine begins and a team of 3D artists is put together to work on a new product being developed for architectural visualizations
2009 io for the iPhone is released. Publisher Chillingo buys io
2008 io is released for the PC and Mac. Runs on an in-house developed 3D game engine. Features technologies such as unified lighting, shading and shadowing, skeletal animation, 3D audio etc.
2001 coda the rubiks cube is released. Runs on an in-house developed 3D engine with a solver and real-time lighting and shading
1999 Atman software is founded by thomas kuriakose